
Your ship would normally have to fly upwards diagonally at this point. Fly through low corner just after the four turrets. It is located just before the small passage that leads to the two-headed fire dragon.Ĭondition: Unknown. Fly through the fire at the corner of the inverted volcano. This particular head will be facing away from you.Ĭondition: To get in, the hundreds digit of your score must be 3, 5, or 7. Fly into the back of the Moai head located in the middle of upright three heads toward the end of the level. Fly close to the low rock ceiling toward the end of the level and immediately before the last ‘mountain’.Ĭondition: No power-up boxes at the bottom of the screen may be lit. It is located in the last section of the stage (after the giant carbonated bubbles) before meeting the BossĬondition: Destroy all of the guns on the ground. Fly into the first ship opening along the bottom of the screen. These require that some sort of condition be met and are entered by flying into a hidden area.Ĭondition: None. Levels 2, 3, 4, 5, and 7 contain a bonus stage. Hold L + R + Start + Select during game play. Collect power-ups until that specific option is highlighted. Hold A to increase the radius of the R Options.Īctivate the F-Option or R-Option. Obtain all four Options, then collect enough power-ups to highlight the ‘Option’ selection again at the bottom of the screen. Select the ‘R Option’ (rotating options) selection from the weapons panel. Press Start to pause game play, then press Up(2), Down(2), Left, Right, Left, Right, B, A, Start.
#Gradius snes code#
For example, if you use the code on level 4 and die, you can use it about three or four more times. Note: If this code is activated on a later level, you will be able to use it more times. Note: This code may only be used once per level at first. Your ship will gain missiles, force field, all options, and more speed. Press Start to pause game play, then press Up(2), Down(2), L, R, L, R, B, A. If done correctly, the number of credits should increase from 4 to 9. Put the L, X, and Y buttons on auto-fire at the screen with the ‘Options’, ‘1 Player’, and ‘2 Player’ selections. Note: This trick requires a controller with a auto-fire feature. Press Start to begin the game before the title screen disappears. Rapidly tap X at the title screen until the total number of credits approaches eight. Hold Left and press A(3) at the title screen. The demonstration mode will continue until reaching the Boss. Press X, Y, X(2), Y(2), X, Y for a random selection. Select a game mode from the option screen, then press Start to enter the weapon selection screen. Press Start(2), to begin an arcade mode game. Highlight the ‘Game Level’ selection and rapidly tap A until the ‘Game Level’ text changes to ‘Arcade’. Now enjoy your ROM file with Snes9x or get it inside your SNES Mini and play the new Gradius III experience.Enter the option menu from the title screen. You’re done! This part was a classic slowdown scene right here, going on smooth as silk now: Gradius III first stage with no more slowdown on the big dragon scene


It will first ask you for the patch.bps file, then for the Gradius 3.smc ROM file and finally for a place to save your newly patched file.
#Gradius snes Patch#
Next, download the beat utility from this link, run it and click on the Apply Patch button. Now you need to download the patch from Vitor’s repository (the patch.bps file), here. If it says the ROM is headered, just click OK and then click on the Remove Header button. It’s very easy, actually, if you already have a ROM copy of the game available (you’ll have to find that yourself, though).įirst you have to go to this link and download the TUSH utility to make sure the game is not headered (don’t worry too much about what this means).
#Gradius snes how to#
Gradius III original vs SA-1 enhanced version How to play this version of the game? Here’s a useful comparison of the original version vs the hacked fixed version of Gradius III: This is the same chip that Super Mario RPG: Legend of the Seven Stars uses, for example. Well, Vitor Vilela, a friendly hacker from Brazil, has managed to patch the game in order to make use of the Super Accelerator 1 (SA1) chip and stop these slowdowns from happening, given that this chip is about four times faster than the normal SNES CPU (10.74 MHz vs 3.58 MHz).

But there’s no denying that this was not the original design meant by its developers, because it’s caused by hardware limitations and not intentional CPU throttling, and it would be nice to see how different the game would have been without these issues. It has never really been a problem for most fans, I personally find them great because they make the game a lot easier. Gradius III for SNES is an awesome game, but its critics always had the same thing to say about it: it has some serious slowdown issues. Gradius III for SNES can now be played without slowdowns
